Glazy app icon

PRIVACY POLICY

Effective date: 12 November 2026

Glazy is a donut stacking game for iPhone published by GIOT. You don't need an account to play; signing in is optional. This page explains what the game stores and what leaves your device.

What stays on your device

Your progress (levels, stars, coins, boosters, donut skins, daily gift, quests, achievements and settings) is saved on your device.

If you don't sign in, none of this reaches us. The game has no analytics and works offline. Signing in, buying something in the shop and ads are explained below.

Sign in with Apple or Google (optional)

You can sign in with Apple or with Google in Settings to save your progress to the cloud and get it back on another iPhone. Apple or Google gives us a user ID for Glazy, your email (with Apple you can hide it and share a private relay address instead) and your name if you choose to share it.

While you are signed in, your progress is stored on our server, linked to that account. We use your account only to save and restore your progress. We do not send you email.

Where it is stored

Our server runs on Vercel, and the account and cloud save data is stored in a Neon Postgres database in the European Union (Frankfurt). These providers process the data only to run our service.

Notifications

If you turn notifications on, reminders (such as your daily gift being ready) are scheduled on your device by iOS. No push server is involved and nothing is sent to us for them. You can turn them off in the game's Settings or in iPhone Settings, Glazy, Notifications.

Purchases

Coin packs and the Starter Pack are paid through Apple. We never see your payment details.

To check purchases and restore them, the app uses RevenueCat. RevenueCat receives a random player ID the game creates on your device (the one shown in Settings) and your purchase receipts and history from Apple, under its own privacy policy (revenuecat.com/privacy). It does not receive your name or email from us.

Ads

Glazy shows ads from Google AdMob: rewarded videos you choose to watch (to keep playing, to double the coins of a win, or for free coins in the shop) and a short ad between some levels.

AdMob may collect your device's advertising identifier, IP address, approximate location and ad interactions to show and measure ads (see policies.google.com/technologies/ads). iOS asks once whether Glazy may use your advertising identifier for personalised ads; if you choose Ask App Not to Track, you still see ads, just less personalised ones. In the EEA, the UK and Switzerland you are asked for consent first, and you can change it later in Settings, Ad privacy. You can turn tracking off any time in iPhone Settings, Privacy & Security, Tracking.

Selling and sharing

We do not sell or rent your data. Purchase records are used only to deliver and restore what you bought. The only data shared for advertising is what AdMob collects itself, as described under Ads.

Deleting your data

Everything the game saves is on your device: delete the app to delete it. If you signed in, open Settings and tap Delete my account: your account (user ID, email, name) and your cloud progress are deleted for good, and for Sign in with Apple, Glazy's access is revoked. Purchases stay with your Apple ID. To have RevenueCat's record of your purchases deleted, write to hi@giothq.com with the player ID from Settings and we will ask RevenueCat to delete it. Your advertising identifier can be reset in iPhone Settings, Privacy & Security, Tracking.

Children

Glazy is not in the Kids category and is not directed at children under 13. Sign-in is optional and only stores what is needed to save progress.

Changes to this policy

If this policy changes, the updated version will be posted on this page with a new effective date.

Contact

Questions about privacy in Glazy? Write to hi@giothq.com.